Ultra Lulz wrote:
whatever if it's anarchy everyone is just gonna kill everyone for fun. their are gonna be OP players who won't give others a chance to actually get stuff and then they'll leave and then the OP players will leave cause there's nothing to do.
You've clearly never played any decent rogue-like games, or on any Anarchy servers. OP players won't really happen, and if they do, OP players will decide to go conquer or venture out and find others to kill or grief or steal from. If you have enough traps, or defences, that OP player is dead. If you work with other people to overthrow X player, s/he is dead. Trust no one, but trust everyone.
I'll copy paste bits from a conversation I had with Frost:
I think it would be a great experiment. Give it a month, and if it all goes to shit, fine, we'll go back to whatever, but I think this is exactly what the community needs.
The urge to come back to a rogue like game after dying is so strong. You feel like you have to get back to where you were, take revenge on whoever murdered you, etc. Yes, you may rage for a few days, but after you chill out, you play again, perhaps you time it so you're online when others aren't so you get a head-start. Perhaps you build underground this time, or perhaps you decide to focus on pure defence and rig your base with so much tnt redstone and tripwires you go crazy, who knows.
Griefing didn't work in the past because it severed no real purpose, and there was a choice. Straight out anarchy would force people to do this, and in my opinion, they'd really like it. You learn from dying, you get better at building and defending, and the game would never really die. If you got shelled out with diamond, which'd be rare anyway, you'd go use your new gear to conquer someone else's base, or perhaps a kingdom if a group of people build together to create better fortifications. The possibilities are endless and I think it's exactly what SS needs right now.
Frost then brought up the point of it causing negativity and the whole idea expecting people to rage, to which I replied:
I completely disagree. Whilst the initial contact after griefing/pvping may be negative, the time after would be extremely positive, I believe. You learn what you did wrong last life, and you discover new ways to play the game, fortify, etc.
There are some extremely popular anarchy servers (100+ players averaging), and many of them don't even have a spawn. Some of them you spawn in a desolate ravine with absolutely no signs of life (TNT caused, etc) until you venture out a few hundred blocks.
In my opinion, this needs to be all or nothing. We either go all out anarchy, no world resets, perhaps a really small spawn no more than 50 blocks squared, and no ops, no admins, no anything.